Godfall Update 2.4.44 Patch Notes is out and the players are very excited to know the changes made with this update. We have the complete patch notes of this game that will help you to gather more information regarding this update.
Godfall Update 2.4.44
This update is available to download, you can easily download this update and enjoy playing the latest version of this game. It is a big update that has brought a lot of changes in this game.
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Godfall Update 2.4.44 Patch Notes
General: All Platforms
Enemy Related Items:
- An issue has been solved where bosses in the takedown state would reset and become invulnerable to takedowns if the player dies.
- An issue has been solved where certain bosses could not have their takedown animations available.
- The developers have solved an issue where defeating a Story Mission boss would sometimes crash without saving progress.
- The issue has been solved where leveling up while performing a takedown finisher on a boss could cause the boss to no longer to be defeatable.
- The developers have also solved the multiplayer issue where the final boss in a gauntlet mission would fail to drop the loot from the previous bosses.
- An issue has been solved where Abyssian Lancers can regenerate faster than intended.
- An issue has been solved where Grieves Sunsteel would continuously spawn Flameblood enemies if the player would wait outside the arena.
- The developers have solved the issue where enemy grab attacks would connect at the start of the anticipation animation instead of the intended attack frames.
- The developers have solved the issue where certain enemy types will sometimes suffer no damage from takedowns.
- An issue has been solved where the enemies were not scaling correctly.
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SFX and VFX Related Items
- There was a multiplayer issue where the music during cutscenes would abruptly end for all party members, it has been fixed with Godfall Update 2.4.44 Patch Notes.
- An issue has been solved where the Low Health SFX would fade away after a brief moment despite the player remaining in a critical state.
- An issue has been solved where the leveling up could create a corrupted SFX that would loop for a short time.
Combat Related Items
- An issue has been solved where the player projectiles could sometimes not interact with Story Mission objectives.
- The developers have solved an issue where the respawning from death would sometimes cause the held weapon to unequip, despite showing as equipped in the inventory.
- An issue has been solved where leveling up in the middle of a Longsword heavy combo finisher would result in eccentric camera behavior.
- There was a multiplayer issue where using “Petrifying Slam” could not function but still consume the shield charge, it has been solved with Godfall Update 2.4.44.
UI/HUD and Input Related Items
- The developers have fixed the issue where Dreamstone advertised rewards for Hunt Missions would sometimes be missing.
- An issue has been solved where the final boss fight of a Dreamstone always indicated that it awarded a skill point.
- The developers have removed the tutorial cards that would appear when replaying a mission through Dreamstones.
- The current objective text when the player enters the Training Room has been removed with Godfall Update 2.4.44 Patch Notes.
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