Hunt Showdown Update 1.27 Patch Notes 1.5.2 Today May 26, 2021

Hunt Showdown Update 1.27 Patch Notes is out with a lot of changes and fixes. Here, you can explore the complete patch notes of this game. (Xanax)

Hunt Showdown Update 1.27

Table of Contents

Hunt Showdown Update 1.27 Patch Notes

General Updates

AI

  • “Doctor Grunts” will now drop unusable medkits if they are damaged by explosives or fire. This is to bring it more in line with Scrapbeak with Hunt Showdown Update 1.27.
  • The weapons held by Scrapbeak now have the correct sounds and damage types applied.

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Audio

  • Hunters will now make noise when damaged by poison effects such as clouds (poison bolts etc) and the Hive swarms.

UI

  • “Hold” interactions will now display text under the progress circle to indicate which action you are performing:
    • “Healing” while using Health Stations or the First Aid Kit with Hunt Showdown Update 1.27 Patch Notes.
    • “Healing Teammate” while using the First Aid Kit on a teammate
    • “Reviving Teammate”
    • “Investigating Clue” or “Closing Rift”
    • “Stopping Bleeding” or “Stopping Burning” or both while stopping status effects
    • “Looting Hunter”

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Weapon Balance

  • Crown & King Auto-5 balance pass:
    • Increased sway when aiming down sights with Hunt Showdown Update 1.27.
    • Slightly reduced rate of fire (but not too much to reduce its semi-auto feel).
  • Flechette Ammo:
    • Can now one-hit-kill (OHK) if enough pellets connect with the head (9m for long/medium barrel shotguns, 8m for small barrel).
    • While this range might feel quite far, in practice this will only really be effective with a precise headshot in close quarters with Hunt Showdown Update 1.27 Patch Notes.
  • Dum-Dum ammo (Nitro Express):
    • Increased the OHK range for the “Nitro express” Dum-Dum with upper torso shots (extended kill range of 15m).
    • The same downsides towards AI still apply so this change is aimed at the ammo type for the Nitro to be less flexible and more tailored to Hunting players.
  • Consistency pass to all medium and short-barrel shotguns:
    • Adjustments made to make these weapons more reliable and less prone to encounter odd RNG behavior at longer ranges.

Hunter

Anti-camera wiggle:

  • The camera rotation speed can now be limited during a selection of hold interactions such as reviving or looting hunters.
  • This limit effect will only apply if the rotational input is consistently and unrealistically high.

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  • Infrequent and quick turns for orientation will NOT have this effect applied (general movement will not be impacted by this change).

Anti-crouch Spam:

  • Hunters will now briefly suffer a movement speed penalty if they crouch too many times in a very short space of time.

Gunplay

  • Fixed an issue where interrupting the cocking of a bolt-action weapon whilst having Bulletgrubber would still play the grubber animation, even though the round that is being ejected is empty.
  • Fixed an issue that caused weapons in the Winfield family to be incorrectly cocked twice (double levering)
  • Fixed an issue with the Crown & King where the reload action continued for too long causing the animation to become stuck for longer than intended.
  • Fixed a bug that allowed the reload of the Quad Derringer to be canceled early resulting in a faster reload.
  • Fixed an issue where the LeMat Revolver could play the chamber spin animation while using the shotgun.

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  • Fixed an issue where the switch from a crossbow to the secondary weapon was slower than intended with Hunt Showdown Update 1.27.
  • Fixed an issue that caused the spread of the Dolch Precision while in iron sights to be higher than intended.

Global

  • Fixed an issue that caused multiple barrels to spawn in the same location.
  • Fixed an issue that could cause players to become stuck in a corner of a resupply station.

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