Nickelodeon All Star Brawl Update 1.17 Patch Notes, Download Size

Nickelodeon All Star Brawl Update 1.

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17 Patch Notes is out, and the fans are excited to know the changes made to this game. In this article, you can explore the complete information regarding patch notes of the Nickelodeon series.

Nickelodeon All Star Brawl Update 1.17 Patch Notes

Nickelodeon All Star Brawl Update 1.17 is available to download, you can download this update and enjoy playing the latest version of this game.

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The download size of the latest Nickelodeon update depends on the device.

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Table of Contents

Nickelodeon All Star Brawl Update 1.17 Patch Notes

Here are the complete patch notes of the Nickelodeon All Star Brawl game that will help you to explore more about this game:

Balance

  • Universal
    • Harmonic Convergence
    • Crowdpush speed reverted
    • Sewers Slam
    • Removed from competitive stage rotation with Nickelodeon All Star Brawl Update 1.17 Patch Notes.
    • Added to competitive stage rotation
    • Royal Woods Cemetery with Nickelodeon All Star Brawl Update 1.17 Patch Notes.
    • Blastzones and camera zoom are now the same as competitive stages
    • Added to competitive stage rotation

Sandy

  • Up Light
    • Base stun decreased (35 → 31)
    • Stun gain increased (0 → 10) with Nickelodeon All Star Brawl Update 1.17 Patch Notes.
  • Down Light
    • Base stun increased (30 → 32)
    • Stun gain increased (0 → 9)
  • Aerial Mid Light
    • Stun gain increased (0 → 8)
  • Aerial Up Light
    • Base stun increased (25 → 28)
    • Stun gain increased (0 → 11)
  • Aerial Down Light
    • Base knockback decreased (80 → 40)
    • Base stun decreased (35 → 25)
    • Stun gain increased (0 → 17)
    • Aerial base knockback increased (80 → 130)
    • Aerial knockback gain decreased (105 → 40)
    • Aerial base stun decreased (35 → 21)
    • Aerial stun gain increased (0 → 3)
  • Mid Strong
    • Base stun decreased (35 → 29)
    • Stun gain increased (0 → 21)
  • Up Strong
    • Base stun decreased (30 → 28)
    • Stun gain increased (0 → 17)

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Korra

  • Mid Light
    • Second hit base stun increased (25 → 27)
  • Dash Light
    • Hitlag-self decreased (12 → 5)
  • Aerial Mid Light
    • Base stun increased (23 → 25)
  • Aerial Up Light
    • Base stun increased (20 → 23)
    • Stun gain increased (9 → 10)
    • Backhit base stun increased (23 → 25)

Leonardo

  • Up Light
    • Base knockback increased (70 → 75)
    • Tipper base stun increased (25 → 28)
    • Knockback gain increased (127.5 → 130)
    • Base stun increased (20 → 23)
    • Tipper hitlag-self increased (5 → 7)
    • Stun gain increased (0 → 11)
    • Tipper knockback gain increased (127.5 → 135)
    • Tipper stun gain increased (0 → 14)
    • Tipper hitlag increased (4 → 7)
  • Mid Light
    • Stun gain increased (0 → 6)
    • Tipper hitlag-self increased (5 → 7)
    • Tipper stun gain increased (0 → 13)
    • Tipper hitlag increased (4 → 7)
  • Down Light
    • Base knockback decreased (70 → 60)
    • Aerial base stun decreased (30 → 27)
    • Knockback gain decreased (127.5 → 120)
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 6)
    • Aerial stun gain increased (0 → 8)
  • Aerial Mid Light
    • Base stun decreased (30 → 26)
    • Tipper base stun decreased (30 → 29)
    • Stun gain increased (0 → 6)
    • Tipper hitlag increased (4 → 7)
    • Tipper knockback gain increased (135 → 145)
    • Tipper stun gain increased (0 → 8)

Oblina

  • Mid Light
    • Angle changed (15° → 14°)
    • Stun gain increased (0 → 9)
  • Up Light
    • Base stun increased (20 → 24)
    • Stun gain increased (0 → 8)
  • Down Light
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 4)
    • Aerial base stun decreased (30 → 27)
    • Aerial stun gain increased (0 → 14)
  • Dash Light
    • Base knockback decreased (110 → 90)
    • Base stun decreased (40 → 28)
  • Aerial Mid Light
    • Base stun decreased (30 → 28)
    • Stun gain increased (0 → 11)
  • Aerial Up Light
    • Stun gain increased (0 → 6)
    • Base stun increased (20 → 21)

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CatDog

  • Down Light
    • Knockback gain increased (127.5 → 130)
    • Interaction type changed (Grounded → All)
    • Base stun decreased (40 → 31)
    • Stun gain increased (0 → 11)
  • Up Light
    • Stun gain increased (0 → 15)
    • Base stun increased (30 → 31) with Nickelodeon All Star Brawl Update 1.17 Patch Notes.
  • Mid Light
    • Base knockback increased (30 → 35)
    • Stun gain increased (0 → 9)
    • Knockback gain decreased (127.5 → 120)
    • Base stun increased (20 → 25)
  • Aerial Mid Light
    • Base stun decreased (20 → 19)
    • Stun gain increased (0 → 9)
  • Aerial Down Light
    • Base stun decreased (30 → 20)
    • Aerial stun gain increased (0 → 3)
    • Stun gain increased (0 → 16)
    • Aerial base stun decreased (30 → 21)

We have explained the complete information regarding Nickelodeon All Star Brawl Update 1.17 Patch Notes. You can stay tuned with us for further information regarding the release of the All Star game. As soon we get any information regarding the release of the upcoming update, we will be the first to inform you.

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You can also read: Overwatch Update 3.37 Patch Notes: Download Size, New Features, Heroes

Conclusion

It was the complete guide on Nickelodeon All Star Brawl Update 1.17 Patch Notes. Now, we would like to conclude this article with the hope that you have received the complete information regarding the update of the Nickelodeon All Star game.

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If you have any queries regarding the update of the Nickelodeon All Star Brawl game, then you can ask us in the comment section. We would be happy to solve your queries regarding Nickelodeon All Star Brawl Update 1.

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17 Patch Notes.

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