Destiny 2 Hotfix 2.21 is out with a lot of changes and fixes. We have the complete patch notes of this game that will help you in a different manner.
Table of Contents
Destiny 2 Hotfix 2.21 Update Patch Notes
UI/UX
Fixed an issue where the Armor Synthesis ornament creation tutorial does not show up for Titan characters when reaching the armor ornament creation step.
Fixed an issue where Cryosthesia 77K could fire multiple freeze shots without losing the charged shot buff.
Fixed an issue where the catalyst for Cryosthesia 77K was incorrectly accruing progress from energy weapon kills.
This fix only works in cases where players didn’t select the Bottomless Grief node with Destiny 2 Hotfix 2.21 Update.
Fixed an issue where the catalyst Triumph for Cryosthesia 77K was being displayed in the wrong weapon category.
Fixed an issue where existing drops of THE SWARM with Unrelenting switched to Bottomless Grief.
ARMOR
Fixed an issue where Recovery-focused Umbral Engrams would sometimes not award armor with a sufficiently high Recovery stat with Destiny 2 Hotfix 2.21 Patch Notes.
Fixed issues where some Common, Uncommon, and Rare armors would provide stat bonuses when used as ornaments as a part of Armor Synthesis with Destiny 2 Hotfix 2.21 Update.
No longer increases the base damage of Symmetry, Telesto, Black Talon, and Deathbringer.
Telesto has also received another sternly worded lecture.
Sundering Blast no longer causes Overload champions to exit their stun state when damaged by the explosion created by the mod.
Fixed an issue where Star-Eater Scales was erroneously applying its damage bonus to weapons and grenades instead of only Supers as intended.
Increased the maximum number of stacks required for the full damage bonus from four stacks to eight stacks.
Fixed an issue where players could spawn too many noble seekers with Boots of the Assembler by stepping in and out of a Rift with Destiny 2 Hotfix 2.21 Update.
When Warlocks wearing Boots of the Assembler are extending the duration of a Rift, class ability regeneration pauses.
Design note: The reason for this change was both to prevent game crashes caused by too many rifts being placed in a single activity, and to restore some of the advantage to running Sanguine Alchemy over Boots of the Assembler.