Nickelodeon All Star Brawl Update 1.15 Patch Notes Today August 2022

Nickelodeon All Star Brawl Update 1.15 Patch Notes is out, and the fans from across the world are excited to know the changes made to this game. In this article, you can explore the complete patch notes of the Nickelodeon game.

Nickelodeon All Star Brawl Update 1.15 Patch Notes

Nickelodeon All Star Brawl Update 1.15

Nickelodeon All Star Brawl Update 1.15 is available to download; you can download this update and enjoy playing the latest version of this game. The download size of the Nickelodeon All-Star Brawl game depends on the device.

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Nickelodeon All Star Brawl Update 1.15 Patch Notes

Universal

  • Initiating an air-taunt while holding another player will cause that held character’s grab-escape state to be fully actionable
  • Hugh Neutron joins the battle as a DLC character!
  • Halved the speed at which a character can be pushed
  • Picking up an item with a light attack no longer requires the user to also hold down
  • Reworked interaction calculations to ensure consistent outcomes
  • RPS
    • Neither player suffers any hit lag whatsoever
    • Losing RPS no longer causes the character to slowly fall; they’ll just be dazed in whatever location they interacted in
    • Base stun frames increased from 30 to 60
    • Inactive hitboxes persist throughout the active hitbox states, and disappear when the active attack fully ends
    • The percentage penalty multiplier decreased from 0.5 to 0.3
    • Inactive hitboxes changed from single capsule to mirroring hurtbox values
    • Now considered an “OnHit” interaction with Nickelodeon All Star Brawl Update 1.15.
    • Warning color overlay to indicate stun ending now appears later (20f → 30f)
    • Spinout no longer forces a character to leave the ground with Nickelodeon All Star Brawl Update 1.15.
    • Stunturn will actively turn the player horizontally, similar to how spinout turns the character vertically
  • Fixed bug causing momentum to be retained even after losing a stock

Spongebob

  • Mid Strong
    • Blockstun decreased (20f → 18f)
    • Inactive hitbox appears later (6f → 9f)
  • Aerial Up Strong
    • Inactive hitbox appears later (6f → 7f)
    • Blockstun decreased (20f → 18f)
  • Down Strong
    • Inactive hitbox appears later (6f → 10f)
    • Blockstun decreased (20f → 18f)
  • Up Strong
    • Inactive hitbox appears later (6f → 7f)
    • Blockstun decreased (20f → 18f)
  • Aerial Mid Strong
    • Inactive hitbox appears later (6f → 9f)
    • Blockstun decreased (20f → 18f)
  • Aerial Down Strong
    • Inactive hitbox appears later (6f → 10f)
    • Blockstun decreased (20f → 18f)

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Sandy

  • Mid Strong
    • An inactive hitbox appears later (6f → 7f)
    • Second hit hand hitbox size increased (0.9 → 1.1)
    • First hit leg hitbox separated into hip & foot hitboxes for interpolation
    • First hit damage reduced (17 → 8)
    • First hit foot hitbox size increased (0.9 → 1.05)
    • First hit lag increased (12 → 24)
    • Second hit arm hitbox separated into shoulder & hand hitboxes for interpolation
    • Blockstun decreased (20f → 18f)
  • Up Strong
    • An inactive hitbox appears later (6f → 7f)
    • First and second hit hit lag increased (12 → 18)
    • First and second hit damage decreased (16 → 5) with Nickelodeon All Star Brawl Update 1.15.
    • Third hit damage decreased (16 → 13)
    • Blockstun decreased (20f → 18f)
    • First and second hit self-hit lag decreased (12 → 8)
  • Aerial Down Strong
    • Angle changed (270 → 284)
    • Blockstun decreased (20f → 18f)
    • Inactive hitbox appears later (6f → 10f)
    • Stun gain increased (0 → 11)
    • Knockback gain decreased (230 → 200)
    • Base knockback increased (70 → 130)
    • Base stun decreased (30 → 19)

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Jenny

  • Down Strong
    • Inactive hitbox appears later (6f → 20f)
    • Blockstun decreased (20f → 18f)
  • Up Strong
    • Inactive hitbox appears later (6f → 8f)
    • Blockstun decreased (20f → 18f)
  • Aerial Up Strong
    • Inactive hitbox appears later (6f →13f)
    • Blockstun decreased (20f → 18f)
  • Aerial Down Strong
    • Inactive hitbox appears later (6f → 12f)
    • Blockstun decreased (20f → 18f)
  • Mid Strong
    • Inactive hitbox appears later (6f → 13f)
    • Blockstun decreased (20f → 18f)
  • Aerial Mid Strong
    • Inactive hitbox appears later (6f → 20f)
    • Blockstun decreased (20f → 18f)
  • Aerial Down Light
    • Blockstun decreased (3f → 1f)
    • Finisher blockstun decreased (12f → 8f)
  • Up Special
    • Base airtime decreased (60f → 55f)
    • Additional up-specials without landing depletes airtime by 7 frames, down to a minimum of 30 frames
  • Attributes
    • Weight decreased (122 → 112)

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Conclusion

It was the complete guide on Nickelodeon All Star Brawl Update 1.15 Patch Notes. Now, we would like to conclude this article with the hope that you have got the complete information regarding the update of the Nickelodeon All Star Brawl game. If you have any queries regarding the update of the Nickelodeon All Star Brawl, then you can ask us in the comment section. We would be happy to solve your queries regarding Nickelodeon All Star Brawl Update 1.15 Patch Notes.

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